Build reports
Add --report to project validation or project build:
Status: Work in progress. It reports known pre-link facts and labels unavailable analyses explicitly.
kalcite project-check examples/game_project --reportkalcite project-build examples/game_project --target desktop --reportThe report shows the selected profile and target; required and provided capabilities; script and global-class counts; scene nodes, connections, and autoloads; packed assets; compiled-scene bytes; and every @pool(N) capacity.
compiled scenes, asset pack, and known static project data are exact artifact byte counts. The last value is their sum only. It is not final binary size or RAM use. Pool entries are instance counts, not per-type byte estimates.
The report explicitly prints native artifact size and stack size as unavailable. That is intentional: Kalcite does not replace unknown target measurements with estimates. It also prints active fallbacks; the current build path reports none until documented adapters exist.