Skip to content
Kally 0.14

Platforms and compatibility

Kalcite validates platform services before compilation. A target only promises capabilities it currently implements; no unavailable feature is silently emulated.

TargetStatusCurrent contract
numworksCurrent constrained targetkeyboard; static scene/game renderer and native build path.
desktopWork in progresswindow, keyboard; game runner plus Settings UI sample.
portableCurrent object targetNo platform services.
webPlanned backendDeclared target only; no provided services or shipped runtime.
TI package routeCurrent command routeUse build-ti; target capability contracts do not currently expose ti in manifests.

Renderer distinction

The desktop game runner intentionally scales the same 320×240 RGB565 logical display as the NumWorks route. This is Current and useful for representative game testing.

kalcite ui-settings generates a separate resizable desktop Settings application. It demonstrates mouse/keyboard interaction, focus, toggles, and bounded text input. It is Work in progress, not yet a compiler for arbitrary UI scenes. Native dialogs, accessibility adapters, pointer capability contracts, rich text input/IME, and a web UI runtime are Planned.

Capability matrix

| Capability | Desktop | NumWorks | Portable | Web | | --- | --- | --- | --- | | window | Current | unavailable | unavailable | unavailable | | keyboard | Current | Current | unavailable | unavailable | | gpu, pointer, gamepad, filesystem, network, threads, audio, clipboard, native_dialogs, accessibility | unavailable | unavailable | unavailable | unavailable |

The capability names exist so projects can state a future requirement early. Until a target advertises one in a build report, requesting it fails validation.